![]() ![]() Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. ![]() This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All". If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". Check the "Use Threshold" box and press the "Selected" button. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. ![]() If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered. ![]()
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